Capcom had an interesting showing at Summer Game Fest with three titles that will carry the developer into 2026 and beyond: Onimusha: Way of the Sword, Resident Evil Requiem, and Pragmata. I got hands-on previews with both Requiem and Pragmata, and a hands-off presentation for Onimusha. Across the three games, I saw a mix of fresh ideas with Onimusha, some stale ones with Requiem, and some weird but interesting choices with Pragmata.

Screenshot from Pragmata featuring the robot child Diana hanging on the back of her companion Hugh as she hacks a robotic enemy.

Of the three games, Pragmata represented the biggest tension between what I liked about it and what I didn’t. In the game, you play as Hugh, an astronaut stranded on the moon who is aided by a small, child-like robot named Diana. To be frank, I’m utterly exhausted by the trope of a big, gruff dude protecting a small, innocent child. Enough! It’s 2025, we have plenty of dad games at home, Capcom, there has to be a more interesting way to do this.

That said, I was impressed by Pragmata’s combat. What I thought was a straightforward shooter was still mostly that but with a complexity that dramatically changes the calculus of how you fight. Enemies in Pragmata are shielded and take little damage from Hugh’s weapons. To fight effectively, you must use D …

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