Capcom had an interesting showing at Summer Game Fest with three titles that will carry the developer into 2026 and beyond: Onimusha: Way of the Sword, Resident Evil Requiem, and Pragmata. I got hands-on previews with both Requiem and Pragmata, and a hands-off presentation for Onimusha. Across the three games, I saw a mix of fresh ideas with Onimusha, some stale ones with Requiem, and some weird but interesting choices with Pragmata.
Of the three games, Pragmata represented the biggest tension between what I liked about it and what I didn’t. In the game, you play as Hugh, an astronaut stranded on the moon who is aided by a small, child-like robot named Diana. To be frank, I’m utterly exhausted by the trope of a big, gruff dude protecting a small, innocent child. Enough! It’s 2025, we have plenty of dad games at home, Capcom, there has to be a more interesting way to do this.
That said, I was impressed by Pragmata’s combat. What I thought was a straightforward shooter was still mostly that but with a complexity that dramatically changes the calculus of how you fight. Enemies in Pragmata are shielded and take little damage from Hugh’s weapons. To fight effectively, you must use D …
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