Bethesda has rolled out a new patch for Oblivion Remastered that promises numerous bug fixes and performance improvements, and also adds a little more flexibility to combat difficulty settings.
The difficulty adjustment is neither a nerf to this nor a buff to that, but rather the addition of a new “Journeyman” setting that Bethesda hopes “will act as a better bridge” between the “Adept” and “Expert” settings.
This is a bigger deal than it might seem, as Oblivion Remastered’s out-of-whack difficulty is a common complaint. As PC Gamer’s Ted Litchfield noted in May, “‘Adept’ difficulty just feels too easy, while a single step up to ‘Expert’ makes fighting even a basic bandit a life or death slog.” Modders were able to solve the problem, but this change will hopefully smooth things out for everyone on vanilla.
There’s not a lot in the way of big headline news in the patch beyond that, although a fix to “armor items hiding Argonian and Khajiit tails” will no doubt be welcomed by many, and another ensuring that keybinds update properly for AZERTY keyboard users will certainly please, well, a few. Promised performance fixes, including fixes for frame rate drops and overall optimization, should also make for a better time in Tamriel for everyone.
The Oblivion Remastered 1.2 update is set to roll out today in Steam beta (and may already be live by the time you read this), so you’ll need to be opted into that if you want to give it a rip before it’s fully live. The full patch notes are below.
SETTINGS CHANGES
We’ve added additional difficulty settings to allow players to further tune their “Player Combat Damage” & “Enemy Combat Damage”. Players can now select from “Novice”, “Apprentice”, “Adept”, “Journeyman”, “Expert”, and “Master” options in the Gameplay menu. We hope the “Journeyman” setting, specifically, will act as a better bridge between “Adept” and “Expert” for players.
UI
Fixed map markers disappearingFixed missing punctuation in Simplified Chinese textFixed “Toggle All” button on Map screen to work as a 'Hold’Various fixes to localized textFixed controller issues in Spell making menuFixed menus being cropped incorrectly in 1280x1024Fixed the incorrect player stance in the inventory menu after fast travelFixed rebinding keys for Lock PickingFixed keybinds not updating in AZERTYFixed soft lock with controller in Enchanting menuFixed stats not updating when equipping enchanted itemsFixed a character skin glitch when closing the inventory menu
CRASHES
Fixed crashes that could occur while fighting JyggalagFixed crashing when killing a paralyzed NPC with an arrowFixed crashing when paralyzing an already-paralyzed NPCFixed crashing in Spellmaking menu when rapidly removing & implementing effectsFixed various GPU crashesFixed crashes that could occur during auto saves
AUDIO
Fixed underwater SFX persisting after leaving exiting waterFixed missing ambient SFX in Shivering Isles
QUESTS
Fixed NPCs floating after being knocked down during Priory of the Nine questFixed crashing when entering Flooded Mine during Final Justice questFixed pathing for Shaleez in Flooded Mine during Final Justice questFixed crashing when opening Gate to The Fringe during Retaking the Fringe questFixed mages loading without clothes in Fort Ontus during The Necromancer’s Amulet questFixed NPC pathing issues in Gardens of Flesh and Bone during ‘Through the Fringe of Madness’ questFixed missing VFX during the closing of the Great GateFixed Ilav Dralgoner’s missing facial animation during ‘Saving Time Itself’ questFixed Sir Thredet’s speech during ‘Umaril the Unfeathered’ questFixed NPC pathing issues during ‘Baiting the Trap’ questFixed Obelisk Crystals spawning disconnected during ‘Baiting the Trap’ questFixed crash at end of ‘Through a Nightmare, Darkly’ questFixed wall crumbling in Malada during ‘Nothing You Can Possess’ questFixed misaligned food at the Castle Leyawiin County Hall dinner party during ‘Sanguine’ questFixed an issue with visibility of ghosts during ‘Ghosts of Vitharn’Fixed cutscene not playing during ‘Light the Dragonfires’Fixed missing textures in Cropsford Campsite after finishing ‘Goblin Trouble’
PERFORMANCE
Fixed frame rate drop in Deepscorn HollowFixed frame rate drops in Black Rock CavernsFixed frame rate drop between Skingrad and Skingrad CastleFixed frame rate drop south of Bravil Castle courtyardReduced the frequency of hitches in the open world.General improvements to frame time in many locations.Optimize updating of character attachments.Optimize rendering of water volumes in the open world.Optimize light/shadow updates in several lairs.Optimize waterfall particle FX and rendering.Optimize the weather system.Optimize character animation system.
GAMEPLAY
Fixed player character height scalingFixed armor items hiding Argonian and Khajiit tailsFixed slow camera movement when initiating NPC dialogueFixed soft lock when a player with a high bounty goes to jailFixed Orrery animationsFixed physics bug with floating necklacesFixed vampire sleeping animationsFixed NPC beards not following facial animation.Fixed ghost NPCs being completely invisibleFixed missing animation when talking to Shamada in LeyawiinFixed occasional very long load times when fast travelingFixed missing facial animation for Snak gra-BuraFixed falling unconscious in water preventing player from getting upFixed NPCs losing collision when swimmingFixed NPCs stopping combat when player is blockingFixed female Dremora teeth clippingFixed soft lock after choosing player classFixed Amber weapons clipping in first person viewFixed vines clipping into columnsFixed helmets clipping into player character’s headFixed missing textures on Daedric statuesFixed duplicated pages between Oghma Infinium and Mysterium Xarxes
SYSTEM
Fixed flickering shadows when using XeSS UpscalingFixed title properly restarting after purchasing the Deluxe Upgrade on PCFixed settings properly migrating between PC and XBOXFixed water disappearing after fast travelFixed cursor slowdown when enabling high frame rate V-SyncFixed shaders not preloading due to cloud save replicationFixed long blackout during loading screensFixed weather VFX flashing while outsideFixed motion blur artifacts while in the Oblivion PlaneFixed NPCs not obeying the Wait action from the player
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